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	<title>Comments for Out of the Box with Ken Hite</title>
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	<link>http://www.indiepressrevolution.com/outofthebox</link>
	<description>Ken Hite unpacks his views on the best in gaming</description>
	<lastBuildDate>Thu, 11 Mar 2010 07:40:52 -0800</lastBuildDate>
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		<title>Comment on ¿Qué Es Un Libro Género Perfecto? by The coolest sounding RPG book I&#8217;ve heard of in a while &#124; Mostly Geek</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2010/03/10/%c2%bfque-es-un-libro-genero-perfecto/comment-page-1/#comment-351</link>
		<dc:creator>The coolest sounding RPG book I&#8217;ve heard of in a while &#124; Mostly Geek</dc:creator>
		<pubDate>Thu, 11 Mar 2010 07:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiepressrevolution.com/outofthebox/?p=110#comment-351</guid>
		<description>[...] (via Ken Hite) [...]</description>
		<content:encoded><![CDATA[<p>[...] (via Ken Hite) [...]</p>
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		<title>Comment on Not Just Another Bug Hunt by Ron Edwards</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2010/01/04/not-just-another-bug-hunt/comment-page-1/#comment-344</link>
		<dc:creator>Ron Edwards</dc:creator>
		<pubDate>Tue, 19 Jan 2010 18:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiepressrevolution.com/outofthebox/?p=106#comment-344</guid>
		<description>Let&#039;s not forget &quot;Hatred for home,&quot; sittin&#039; there on the character sheet, waiting to get incorporated, as you collect Strengths and Weaknesses.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s not forget &#8220;Hatred for home,&#8221; sittin&#8217; there on the character sheet, waiting to get incorporated, as you collect Strengths and Weaknesses.</p>
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		<title>Comment on Not Just Another Bug Hunt by Shane Ivey</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2010/01/04/not-just-another-bug-hunt/comment-page-1/#comment-342</link>
		<dc:creator>Shane Ivey</dc:creator>
		<pubDate>Tue, 05 Jan 2010 01:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiepressrevolution.com/outofthebox/?p=106#comment-342</guid>
		<description>Affirmative. 3:16 is a terrifically fun game. At GenCon one night I sat at a nearby table while Gregor ran it to a full group, and seethed with envy that they had no more room. I&#039;ve run it for my own people and had a blast. It&#039;s a kick for a one-night stand, loaded with backstabbing and humor, but it really shines with an extended series of missions as the characters evolve and define themselves.

The greatest challenge in my experience has been adjusting the players&#039; approach to play, since it&#039;s more narrative than traditional RPGs. There are no detailed charts and tables for combat and encounters; you derive those details from the players&#039; decisions and the fall of the dice, rather than the other way around. Once you can get all the players to help add details to the environment, and the GM to work them mechanically into play, you&#039;re gold. The game is worth all its buzz.</description>
		<content:encoded><![CDATA[<p>Affirmative. 3:16 is a terrifically fun game. At GenCon one night I sat at a nearby table while Gregor ran it to a full group, and seethed with envy that they had no more room. I&#8217;ve run it for my own people and had a blast. It&#8217;s a kick for a one-night stand, loaded with backstabbing and humor, but it really shines with an extended series of missions as the characters evolve and define themselves.</p>
<p>The greatest challenge in my experience has been adjusting the players&#8217; approach to play, since it&#8217;s more narrative than traditional RPGs. There are no detailed charts and tables for combat and encounters; you derive those details from the players&#8217; decisions and the fall of the dice, rather than the other way around. Once you can get all the players to help add details to the environment, and the GM to work them mechanically into play, you&#8217;re gold. The game is worth all its buzz.</p>
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		<title>Comment on Marqued For Death by ken</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2009/09/29/marqued-for-death/comment-page-1/#comment-331</link>
		<dc:creator>ken</dc:creator>
		<pubDate>Thu, 01 Oct 2009 21:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiepressrevolution.com/outofthebox/?p=101#comment-331</guid>
		<description>Wax: I agree that there have been better versions of some of the tables and lists in the DMG since then, but the random table as a technology has been less-utilized (and perhaps thus less-improved) than other elements of game design. Indeed, its very value is still questioned. All of which reminds me I need to write a review of Vince Baker&#039;s intriguing &lt;b&gt;&lt;i&gt;In A Wicked Age.&lt;/b&gt;&lt;/i&gt;

Chaosclockwork: Fixed! That&#039;s Miles for you, though -- you think he&#039;s one place, and then he&#039;s gone.</description>
		<content:encoded><![CDATA[<p>Wax: I agree that there have been better versions of some of the tables and lists in the DMG since then, but the random table as a technology has been less-utilized (and perhaps thus less-improved) than other elements of game design. Indeed, its very value is still questioned. All of which reminds me I need to write a review of Vince Baker&#8217;s intriguing <b><i>In A Wicked Age.</i></b></p>
<p>Chaosclockwork: Fixed! That&#8217;s Miles for you, though &#8212; you think he&#8217;s one place, and then he&#8217;s gone.</p>
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		<title>Comment on Marqued For Death by Chaosclockwork</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2009/09/29/marqued-for-death/comment-page-1/#comment-330</link>
		<dc:creator>Chaosclockwork</dc:creator>
		<pubDate>Thu, 01 Oct 2009 21:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiepressrevolution.com/outofthebox/?p=101#comment-330</guid>
		<description>Oh, and, the gurps link goes nowhere.</description>
		<content:encoded><![CDATA[<p>Oh, and, the gurps link goes nowhere.</p>
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		<title>Comment on Marqued For Death by Wax Banks</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2009/09/29/marqued-for-death/comment-page-1/#comment-329</link>
		<dc:creator>Wax Banks</dc:creator>
		<pubDate>Tue, 29 Sep 2009 23:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiepressrevolution.com/outofthebox/?p=101#comment-329</guid>
		<description>&lt;blockquote&gt;The “I already know what I want” GM will perhaps find this all too much of a muchness, but I have come around to thinking that the original Dungeon Master’s Guide knew what it was doing with all those random tables and lists.&lt;/blockquote&gt;

Buuuuuut the art of the Random Table has come a long, long way since goddamn &#039;expensive doxy/haughty courtesan/rich panderer&#039; - as e.g. &lt;em&gt;Day After Ragnarok&lt;/em&gt; demonstrates. Compulsively tabulating trivia is one thing, writing evocative improvisatory play aids is another; any praise of Gygax&#039;s fetish for random encounters probably ought to be leavened with the admission that he was only accidentally designing a story-game, and RPG designers employing randomness have had to swerve around his idiosyncrasies as much as they&#039;ve jumped off from them.

Well, and there&#039;s your overwrought random-table-related defensiveness for the evening, thank you much.</description>
		<content:encoded><![CDATA[<blockquote><p>The “I already know what I want” GM will perhaps find this all too much of a muchness, but I have come around to thinking that the original Dungeon Master’s Guide knew what it was doing with all those random tables and lists.</p></blockquote>
<p>Buuuuuut the art of the Random Table has come a long, long way since goddamn &#8216;expensive doxy/haughty courtesan/rich panderer&#8217; &#8211; as e.g. <em>Day After Ragnarok</em> demonstrates. Compulsively tabulating trivia is one thing, writing evocative improvisatory play aids is another; any praise of Gygax&#8217;s fetish for random encounters probably ought to be leavened with the admission that he was only accidentally designing a story-game, and RPG designers employing randomness have had to swerve around his idiosyncrasies as much as they&#8217;ve jumped off from them.</p>
<p>Well, and there&#8217;s your overwrought random-table-related defensiveness for the evening, thank you much.</p>
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		<title>Comment on Hoosier Daddy? GenCon 2009 Indianapolis Con Report by Transhuman Sci-Fi-Horror for free &#171; Einige Seiten des Buches Eibon</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2009/09/01/hoosier_daddy/comment-page-1/#comment-300</link>
		<dc:creator>Transhuman Sci-Fi-Horror for free &#171; Einige Seiten des Buches Eibon</dc:creator>
		<pubDate>Fri, 04 Sep 2009 12:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiepressrevolution.com/outofthebox/?p=95#comment-300</guid>
		<description>[...] &#8222;Out of the Box&#8220;-Artikel von Ken Hite, der auf die freie Verfügbarkeit des Spiels hinweist (leider mit einem kaputten Link).      Kommentare (1) [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8222;Out of the Box&#8220;-Artikel von Ken Hite, der auf die freie Verfügbarkeit des Spiels hinweist (leider mit einem kaputten Link).      Kommentare (1) [...]</p>
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		<title>Comment on Hoosier Daddy? GenCon 2009 Indianapolis Con Report by ken</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2009/09/01/hoosier_daddy/comment-page-1/#comment-288</link>
		<dc:creator>ken</dc:creator>
		<pubDate>Wed, 02 Sep 2009 01:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiepressrevolution.com/outofthebox/?p=95#comment-288</guid>
		<description>Kenson: Earthdawn&#039;s home is fixed as if by the magic of editing, and I thank you for the catch.

Regarding the Winchester boys, I can only go by what the ladies tell me, and they seem keen for Dean in my neck of the woods.</description>
		<content:encoded><![CDATA[<p>Kenson: Earthdawn&#8217;s home is fixed as if by the magic of editing, and I thank you for the catch.</p>
<p>Regarding the Winchester boys, I can only go by what the ladies tell me, and they seem keen for Dean in my neck of the woods.</p>
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		<title>Comment on Hoosier Daddy? GenCon 2009 Indianapolis Con Report by Tim Gray</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2009/09/01/hoosier_daddy/comment-page-1/#comment-282</link>
		<dc:creator>Tim Gray</dc:creator>
		<pubDate>Tue, 01 Sep 2009 16:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiepressrevolution.com/outofthebox/?p=95#comment-282</guid>
		<description>*head going round*

So you went to a Thing... and there was Stuff... with you so far.  ;)</description>
		<content:encoded><![CDATA[<p>*head going round*</p>
<p>So you went to a Thing&#8230; and there was Stuff&#8230; with you so far.  <img src='http://www.indiepressrevolution.com/outofthebox/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Hoosier Daddy? GenCon 2009 Indianapolis Con Report by Kenson</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2009/09/01/hoosier_daddy/comment-page-1/#comment-280</link>
		<dc:creator>Kenson</dc:creator>
		<pubDate>Tue, 01 Sep 2009 13:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiepressrevolution.com/outofthebox/?p=95#comment-280</guid>
		<description>Ken, Catalyst didn&#039;t rep Earthdawn 3e, that was Mongoose (via their &quot;Flaming Cobra&quot; imprint). Earthdawn is one of the FASA Legacy Licenses Catalyst doesn&#039;t actually have.

Oh, and Sam Winchester is prettier than Dean, IMHO.</description>
		<content:encoded><![CDATA[<p>Ken, Catalyst didn&#8217;t rep Earthdawn 3e, that was Mongoose (via their &#8220;Flaming Cobra&#8221; imprint). Earthdawn is one of the FASA Legacy Licenses Catalyst doesn&#8217;t actually have.</p>
<p>Oh, and Sam Winchester is prettier than Dean, IMHO.</p>
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