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	<title>Comments on: Marqued For Death</title>
	<atom:link href="http://www.indiepressrevolution.com/outofthebox/2009/09/29/marqued-for-death/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.indiepressrevolution.com/outofthebox/2009/09/29/marqued-for-death/</link>
	<description>Ken Hite unpacks his views on the best in gaming</description>
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		<title>By: ken</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2009/09/29/marqued-for-death/comment-page-1/#comment-331</link>
		<dc:creator>ken</dc:creator>
		<pubDate>Thu, 01 Oct 2009 21:40:51 +0000</pubDate>
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		<description>Wax: I agree that there have been better versions of some of the tables and lists in the DMG since then, but the random table as a technology has been less-utilized (and perhaps thus less-improved) than other elements of game design. Indeed, its very value is still questioned. All of which reminds me I need to write a review of Vince Baker&#039;s intriguing &lt;b&gt;&lt;i&gt;In A Wicked Age.&lt;/b&gt;&lt;/i&gt;

Chaosclockwork: Fixed! That&#039;s Miles for you, though -- you think he&#039;s one place, and then he&#039;s gone.</description>
		<content:encoded><![CDATA[<p>Wax: I agree that there have been better versions of some of the tables and lists in the DMG since then, but the random table as a technology has been less-utilized (and perhaps thus less-improved) than other elements of game design. Indeed, its very value is still questioned. All of which reminds me I need to write a review of Vince Baker&#8217;s intriguing <b><i>In A Wicked Age.</i></b></p>
<p>Chaosclockwork: Fixed! That&#8217;s Miles for you, though &#8212; you think he&#8217;s one place, and then he&#8217;s gone.</p>
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		<title>By: Chaosclockwork</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2009/09/29/marqued-for-death/comment-page-1/#comment-330</link>
		<dc:creator>Chaosclockwork</dc:creator>
		<pubDate>Thu, 01 Oct 2009 21:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiepressrevolution.com/outofthebox/?p=101#comment-330</guid>
		<description>Oh, and, the gurps link goes nowhere.</description>
		<content:encoded><![CDATA[<p>Oh, and, the gurps link goes nowhere.</p>
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		<title>By: Wax Banks</title>
		<link>http://www.indiepressrevolution.com/outofthebox/2009/09/29/marqued-for-death/comment-page-1/#comment-329</link>
		<dc:creator>Wax Banks</dc:creator>
		<pubDate>Tue, 29 Sep 2009 23:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.indiepressrevolution.com/outofthebox/?p=101#comment-329</guid>
		<description>&lt;blockquote&gt;The “I already know what I want” GM will perhaps find this all too much of a muchness, but I have come around to thinking that the original Dungeon Master’s Guide knew what it was doing with all those random tables and lists.&lt;/blockquote&gt;

Buuuuuut the art of the Random Table has come a long, long way since goddamn &#039;expensive doxy/haughty courtesan/rich panderer&#039; - as e.g. &lt;em&gt;Day After Ragnarok&lt;/em&gt; demonstrates. Compulsively tabulating trivia is one thing, writing evocative improvisatory play aids is another; any praise of Gygax&#039;s fetish for random encounters probably ought to be leavened with the admission that he was only accidentally designing a story-game, and RPG designers employing randomness have had to swerve around his idiosyncrasies as much as they&#039;ve jumped off from them.

Well, and there&#039;s your overwrought random-table-related defensiveness for the evening, thank you much.</description>
		<content:encoded><![CDATA[<blockquote><p>The “I already know what I want” GM will perhaps find this all too much of a muchness, but I have come around to thinking that the original Dungeon Master’s Guide knew what it was doing with all those random tables and lists.</p></blockquote>
<p>Buuuuuut the art of the Random Table has come a long, long way since goddamn &#8216;expensive doxy/haughty courtesan/rich panderer&#8217; &#8211; as e.g. <em>Day After Ragnarok</em> demonstrates. Compulsively tabulating trivia is one thing, writing evocative improvisatory play aids is another; any praise of Gygax&#8217;s fetish for random encounters probably ought to be leavened with the admission that he was only accidentally designing a story-game, and RPG designers employing randomness have had to swerve around his idiosyncrasies as much as they&#8217;ve jumped off from them.</p>
<p>Well, and there&#8217;s your overwrought random-table-related defensiveness for the evening, thank you much.</p>
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