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Brennan Taylor
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« on: October 30, 2008, 07:36:42 AM »

Our two-year anniversary!

Beast Hunters review and Imagination Sweatshop interview

Show notes:

    * 0:29 - As always, Brennan gives the low-down on what's new on the site:
          o Burning Wheel: Magic Burner
          o Tour de Lovecraft: The Tales
          o Candycreeps
          o Races of the Shroud: The Apelord
          o Disposable Heroes: 4e Core Classes
          o First Year of Our Reign
          o Maid: The RPG
          o House of Whack
    * 6:47 - Beast Hunters, by Christian Griffin, is a competitive, two-player RPG.
    * 13:23 - Brennan sits down with Jason Keeley, Epidiah Ravachol, Jim Sullivan from The Imagination Sweatshop to talk about their process of "playstorming."
    * 22:03 - In Pravda, Brennan and Paul discuss low- and high-contact game systems and different people's preferences.
    * 29:01 - Paul and Brennan discuss the contact they've been having with different games in At Our Tables, including:
          o D&D 4e
          o Houses of the Blooded
          o Mortal Coil
          o Bulldogs! (with Spirit of the Century)
          o Burning Empires
    * 37:59 - Before they sign off, Brennan and Paul celebrate the second anniversary of the show and official welcome Ryan Macklin as the show's producer.


Find out more about these fine games and others at Indie Press Revolution. To comment on this podcast, visit The Voice of the Revolution forum or send us an email.
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Comrade Brennan Taylor
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Dustin of the Dead
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« Reply #1 on: October 30, 2008, 08:33:36 AM »

Congratulations on your two years! I can not believe it has been that long.

I know you did not talk about Don't Rest Your Head, but when you were mentioning Beast Hunters and two player games, I was thinking of how well Don't Rest Your Head works for a GM and one player. If fact, when I first read the game, I got the feeling it was meant for two people.

Anyway, I thought that was worth mentioning. Thanks and as always keep up the good work!
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Brennan Taylor
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« Reply #2 on: October 30, 2008, 10:46:14 AM »

Thanks, Dustin!
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Comrade Brennan Taylor
Indie Press Revolution
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http://www.indiepressrevolution.com

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Ryan Macklin
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« Reply #3 on: October 30, 2008, 10:56:27 AM »

I was thinking of how well Don't Rest Your Head works for a GM and one player. If fact, when I first read the game, I got the feeling it was meant for two people.
Actually, the first time I got to play DRYH (as opposed to running it), it was a one-on-one game.  Much like how Paul & Brennan talk about the sort of intimacy in a two-player game, that DRYH game really popped alive.  (It also popped because we took a character from a show the GM & I both really liked and dropped him into the Mad City, so we both had a strong background with which to work.)  Good stuff -- I recommend it.
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Ryan Macklin
<a href="http://masterplanpodcast.net/">Master Plan: The People's Podcast About Game Design</a>
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